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- Play Tonk Online - Top Real Money Tonk Sites. Tonk is a rummy-style card game in which the object is to get rid of all the cards in your hand. Although not the most well-known card game in the world, it is a mainstay in many areas as a way for workers to pass time on breaks and during downtime. Real money tonk is also played online with people competing against one another just like they do in the real world.
Origin | United States |
---|---|
Alternative names | Texas Tonk, Tunk or Knot |
Type | Matching |
Players | 2-4 |
Skills required | Strategy |
Cards | 52 (plus two jokers) |
Deck | Anglo-American |
Play | Clockwise |
Playing time | 5-15 min per game. |
Random chance | Medium |
Related games | |
Conquian |
Tonk, or tunk,[1] is a matchingcard game, which combines features of knock rummy and conquian.[2] Tonk is a relatively fast-paced game that can be played by 2-4 players. It was popular with blues and jazz musicians in southern Louisiana in the 1930s, including Duke Ellington's orchestra, and was played during breaks in the back rooms of bars and saloons.[3] It has been played in military barracks to the battlefield and In many other places it has become a popular pastime for workers while on their lunch breaks. It can be played for just points or for money wagered.
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Description[edit]
Tonk is usually played for money wagered (with a stake agreed on before each game starts). Each player pays the stake to the winner of the hand. Games typically involve two to four players. Stakes may be any amount. A game consists of several hands. The players take turns dealing.
A standard fifty-two card deck (plus two jokers) is used. The jokers are wild and can be played as any card needed by the player who's lucky enough to get one of the jokers.
Play[edit]
Players are dealt five, seven, or nine cards, depending on the number of players, in turn. The dealer turns up the first of the un-dealt cards as the start of the discard pile. In some variations, the dealer does not turn up the first card; the discard pile is started after the first player draws. The remaining un-dealt cards are set face down in a stack next to the discard pile. These form the stock.
The goal of play is to get rid of one's cards by forming them into spreads. A spread is three or four identical cards (such as three 5's or four queens), or three or more in a row of the same suit. A player may add cards to their own or another's spread. The winner is the first to get rid of all their cards, or the player with the fewest points when play is stopped.
Play stops when a player gets rid of all their cards, or when a player drops, by laying their cards face up on the table. Depending on the variation, a player may drop at any point in the game, including right after the cards are dealt, or only before drawing. When a player drops, all the players likewise lay their cards face up. The player with the fewest points in their hand is the winner. If the player who dropped does not have the fewest points, they must pay the stake to each player with fewer points: this is called being caught. In addition, each player pays the stake to the winner. If there is a tie, both players are paid. If the tie is between the player who dropped and another player, the one who dropped is considered caught and must pay double, with the other player being the sole winner.
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If the player does not drop, they must take the top card from the discard pile or draw a card from the stock. The player may then lay face up any spreads, or add to any spreads on the table. If after this the player has no more cards, they say 'tonk' and win, and each player pays them a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake.
If the player has one or more cards remaining, they must discard one card to the discard pile. If this is their last card, play ends: they are the winner, and each player pays them the stake. If the player has one or more cards left in their hand after discarding, their turn ends.
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If the stock runs out, play stops. The player with the fewest points in their hand wins, and is paid the stake by each player. If two or more players tie the hand is a draw, and another hand is dealt.
Many variations in play are possible.
Melding[edit]
Players can meld sets (three of the same rank card) or runs (three consecutive cards in the same suit, e.g. 9♦10♦J♦).
Aces may be played as high or low card, but may not 'bridge the gap' in a meld (e.g. K♦A♦2♦).
Hitting[edit]
Hitting is a variation of the common laying off of another player's meld (i.e.: hitting an opponent's set of three 10s with the other 10). The card is put with the melds of the player who is receiving the hit. However, when a player 'hits' another player, the player receiving the hit cannot lay down for one turn. Multiple hits result in additional loss of lay downs for turns thereafter. After a player has hit another player, the hitting player is allowed to discard a card from their hand. Once a player's set has been hit and the four cards of that rank are melded, they can be thrown into the discard pile.
Players cannot spread out.[clarification needed]
Tonking out (doubles)[edit]
Tonking out is the preferred method of winning the game. It is achieved by melding or hitting until no cards remain in the player's hand. The difference between tonking out and running out is that when a player tonks out, they use all six cards in either a spread or by hitting multiple times. When a player 'runs out', they use five cards and discard one. When a game is played for money, tonking out usually results in a double payment.
Tonk out double: In some variations, usually two-player, a player who 'tonks out' with a run that subsequently allows the other player to tonk out on those cards results in a 'double-double'. For example, a player holding 5♥ and 6♥ draws the 7♥ and tonks out, while the remaining player is holding 8♥ and 9♥ and tonks out as a result of the other player's hand, resulting in a 'double-double', meaning the wager would be increased by four times. So a wager of $1 for running out would be $2 for tonking out (doubles), and $4 for a double-double.
High count or low count[edit]
Some house rules include a provision that a player wins the game automatically if they are dealt a hand count of 49 or 50. Another variation states that 50 is automatic but 49 must be played in turn. This means that if a player goes down before it is the turn of the player who has 49, that player no longer wins.
Some house rules include a provision that a player wins the game automatically if dealt a hand count of 13 or under, and is paid double. Some house rules state that a hand of 9 or under is an automatic win and is paid triple.
Only run is a spread[edit]
Another house rule states players may add a card from their hand only to tabled runs, not on three of a kind. This rule is attributed to John P. Speno, inspired by writer Glen Cook'sThe Black Company.[4]
Texas Tonk[edit]
The winner is awarded double if:
- The winner tonks
- A different player comes in (shows their hand claiming to have the lowest) and is beaten by someone with a lower hand. The person with the lowest hand would be paid double by the person who 'came in.'
- The winner is dealt 50 on their initial deal
The winner is awarded the standard amount if:
- The player comes in with the lowest hand
- The player is dealt 49 on the initial deal
Spades[edit]
Players can bet on who has the highest spade dealt in their opening hand. Players who wish to participate will put their stake in an additional side pot (optional). Each player choosing to participate will reveal their highest spade in the order the cards were dealt. If a player participating in spades does not have a spade, they obviously will not show one, but it is a matter of honor to reveal a spade even if another player has already revealed theirs. If a player chooses not to participate, they do not need to reveal their spade. This creates an extra element of strategy as some players will more than likely be required to reveal a portion of their hand.
See also[edit]
References[edit]
- ^Richard Delgado, Jean Stefancic Critical race theory: the cutting edge pg. 407 Temple University Press ISBN1-56639-714-6
- ^John Scarne Scarne on Card Games: How to Play and Win at Poker, Pinochle, Blackjack, Gin and Other Popular Card Games pg. 108 Dover Publications (2004) ISBN0-486-43603-9
- ^Heimer, Mel. Penniless Blues. New York, Putnam.
- ^'Glen Cook's Card Game - Tonk [Version HH-24]'. bsfs.org. Retrieved 24 July 2020.
External links[edit]
- Rules of Card Games: Tonk at Pagat.com
Also known as Tunk or Knot, Tonk is a card game that combines skills and features from other popular games to create something that can be played quickly and is relatively easy to learn. It takes just 15 minutes on average for a full session of Tonk and it can be played by as many as 6 players or as few as 2. There is a strong degree of luck involved with Tonk, certainly more so than games like Gin Rummy or Poker, but skill is also very important here, as is knowledge of the game. Tonk is known as a “matching” card game and is played with a single deck of 52 cards.
The Basics
Tonk is very rarely played when there is no money at stake. It began life as a gambling game and continues as one to this day. It is very similar to a game known as Conquian, which is said to have originated in Spain many centuries ago, but it also bears strong similarities to other “matching” card games. There is a lot of uncertainty about the origins of this game, but it is fair to assume that the fundamentals of Tonk, which exist in many similar games, have been around almost as long as the French-style playing cards that are used to play the game.
The Rules
The bets are usually agreed upon before the game is played, with the stake set by all of the players involved, who all agree to pay the winner of the game. A single game can consist of a number of hands and the whilst it is recommend for between 2 and 6 players, it is most commonly played with 3.
In a game of Tonk, as with games of Gin Rummy, all of the cards have a point value. The ace counts as one, and all of the cards that follow carry a value in relation to their face value. All face cards are worth ten points.
Each player is dealt between three and twelve cards, with the former being for the maximum players and the latter for the minimum players. For a game played with 3 players, five cards are typically dealt to each player. The dealer then places the remaining cards (known as the “stock”) in the middle of the table, taking one from the top and placing it next to this pile in a face-up position.
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As soon as players have received their cards, they will run a count. If they have 50, then they are required to say “Tonk” and they win twice the agreed upon stake from each player. If this happens to more than one player, then the money is taken from the other players and split between the winners.
From that point on, the goal is to get rid of all of your cards, forming sets or straights of three or four cards. A set is 3 or 4 cards of the same numerical value, whilst a straight is a successive streak of cards of the same suit, such as 2c, 3c, 4c and 5c. During each turn a player is required to pick-up one card from either of the two piles in front of them, and to either discard that card, or to keep it and discard another onto the face-up pile.
Unlike similar games, which simply shuffling the cards if the stock runs out, when this happens in Tonk the game is over and the player with the fewest points wins.
Real Money Tonk
If you want to play Tonk for real money online, then head for BetOnline. Here you can play a virtual version of the game, following all of the rules mentioned above. Standard strategy applies here as much as it does in any other game and if your luck is in, if you understand the game and if you play for long enough, then you can win a lot of money. If you are new to the game and would prefer to ease your way into it, then simply play the free version of the game instead, which uses the same setup as the real money version, only without the added risk. Once you’ve gained a better understanding and have picked-up some tricks and tips, then you can move onto the real thing.
Strategy
Unlike Gin Rummy there is no desperate need to get rid of your high value cards. If someone else finishes, then they automatically win, regardless of the points you hold in your hand. However, if the stock pile is dwindling then you should do your best to discard all big cards, limiting the damage that you will take and potentially gifting you the win.
Achieving “Tonk” is purely down to luck in this game, but with some expert strategy and some patience, you can win the main game if it comes to that.
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